here to see what I'm up to.
Final Project for Digital Painting. Time: Longer than it should’ve taken.
I was drawing Zelda and Link…when something went terribly, terribly wrong.
The goal for the Zelda Cathedral was to capture the awe and wonder of Nintendo’s epic franchise. I studied many images of Gothic architecture and based the model off of Amiens Cathedral. The final image is a tribute to my childhood and my biggest inspiration: The Legend of Zelda.
A moving, breathing look at the Zelda Cathedral. Modeled and Animated in Cinema 4D. Edited in After Effects.
A demo of my Zelda Timeline App. It’s designed to show the estimated births and deaths within the timeline while educating the user on all the small stories that make up the whole Legend of Zelda.
Short animations I made for my RAF Video. I put these animations onto my TV screens to show my “inner creativity” Gotta love how I squeezed in the Triforce.
Check out my Cinema 4D tutorial on Youtube! Learn how I made my candy project!
Finished Title Sequence for Dynamic Type. Igneous is finally done!
Work in progress for my title sequence project: Igneous. The story follows a few kids in a beautiful post-apocalyptic setting. Inspired by all the stuff that I love. Looking good so far!
Working on my newest project. A title sequence for a TV show or movie. Here are some of the backgrounds I made, I plan on making the characters right after. It’s suppose to be a post-apocalyptic setting that’s both beautiful and overrun by trails of lava and ruins. Inspired by all the cool things I love! <3
Photo references and early renders for Zelda Cathedral
Snippets of how Facebook and Twitter responded to the Zelda cathedral. :)
I was playing with the Zelda Cathedral.
Here’s a line-test of the animation I made last year. And some rejected art assets too.