Whitney Brown Design

Month

May 2013

2 posts

May 13, 2013527 notes
#zelda #Illustration #hero of time
May 9, 201310 notes
#zelda #Illustration

April 2013

7 posts

Play
Apr 26, 20133 notes
#mtv #pixel #concert #campaign #motion
Apr 25, 20133 notes
#character sheet #animation #Illustration #concept art
Watermill practice


A cute test animation for class

Apr 24, 2013
#gif #3d #cabin
Apr 12, 2013
#sketches #speed painting #Illustration #figure drawing
Process for Zelda Cathedral

The goal for the Zelda Cathedral was to capture the awe and wonder of Nintendo’s epic franchise. I studied many images of Gothic architecture and based the model off of Amiens Cathedral. The final image is a tribute to my childhood and my biggest inspiration: The Legend of Zelda.

Apr 8, 20131 note
#zelda #temple #process #cathedral
Play
Apr 8, 20132 notes
#zelda #temple of time #3d #motion #temple #triforce
Apr 3, 20135 notes
#Illustration #self portrait #digital painting #liquify #tutorial #drawing

March 2013

2 posts

Mar 21, 20131 note
#toronto #corel #photo #painter #Illustration
Mar 7, 201344 notes
#zelda #legend of zelda #link #zelda timeline #app #ui #interactive

February 2013

6 posts

Play
Feb 22, 20132 notes
#3d #animation #cubes #friendship #friends #caring #motion
Feb 10, 20134 notes
#3d #print #static #rit
Process for RAF Addy Awards Promo

The goal for this project was to create a bumper based off of something that inspires me. My inspiration for this project was is the media. Television is the window to countless influential things and I wanted to show how mysterious and powerful the digital screen is.

Feb 8, 2013
#process #tv #addy awards
Feb 7, 2013
#tv #process #moodboard #addy
Play
Feb 6, 20132 notes
#RAF #addy awards #3d #animation #tv #bumper #motion
Filler Animations

Short animations I made for my RAF Video. I put these animations onto my TV screens to show my “inner creativity” Gotta love how I squeezed in the Triforce.

Feb 6, 20132 notes
#gif #zelda #tv #raf #motion

January 2013

7 posts

Process for Candyshop

The goal for Candy Shop is to inform the user of what is inside each delicious snack. The web app was created to help users discover new or old candies while having a fun and mouth-watering experience. The design is based off of the childlike joys of going to a candy shop.

Jan 29, 2013
#candyshop #process
Play
Jan 28, 20131 note
#design #rit #3d #animation #motion #ui #candyshop
Jan 28, 2013
#candyshop #process
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